AAA Game Programming

AAA Game Programming

Let us take your game to the next level with the power of Unreal Engine and our expertise in C++ game programming.

aaa game studio

Unreal Engine/C++ game development services

Co-Development
Our team of tech and creative experts has a successful track record, having brought over 460+ projects to release without any weak points in the development process. Let us help you do the same for your game.
Team augmentation
Our engineering team is fully aligned with our company culture, proficient in English and located all over the world. By partnering with us, your technical leadership will not experience any communication barriers or disruptions in the development and delivery process.
Full-cycle development
Our goal is to help your product succeed. We will organize game development teams with strong product expertise that cover all production needs for full-cycle game development.
AR/VR/MR-Based Development
At our company, we have a team of skilled and experienced Unreal engineers who specialize in creating high-performance products with VR/AR/MR platform integration. We are dedicated to providing excellent user experiences and have experience working on projects in various fields, including commerce, games, and education. Our team is equipped to quickly evaluate the potential of any idea and offer suggestions for improvements.
Game Porting To Unreal Engine
We help those looking to distribute their game to a larger audience on other platforms. Our company, which specializes in developing games with the Unreal Engine, can optimize existing games to function effectively within the engine. We can also provide customized solutions tailored to the specific needs and requirements of our clients to help them succeed.
Development Support
Our team is dedicated to tackling technical challenges and is available to join the development process at any point: whether it be during the prototyping phase, during production, or post-release for support such as bug fixing, DLC creation, and patching.
aaa game development

Our Expertise

Platforms
  • PC
    PC
  • PS5 / PS4
    PS5 / PS4
  • Xbox X/One
    Xbox X/One
  • Nintendo Switch
    Nintendo Switch
Engines
  • Unity
    Unity
  • Unreal
    Unreal
  • Proprietary
    Engines
Technologies
  • C#
    C#
  • C++
    C++
  • .Net
    .Net
  • HTML5
    HTML5
  • Java
    Java
  • Python
    Python
  • PHP
    PHP
  • Objective-C
    Objective-C
Want to talk about your project?

We have experience
with various types
of Unreal Engine games

1st & 3rd person shooter
Action games
Adventure games
RPG games
Horror games
Sport Games

Development Process

Step 1
First touch

A meeting for us to figure out all preliminary info: main things about your game, your expectations, budget, and schedule. After, we can create a basis for initial estimation.

Step 2
Initial estimation

At this stage, we make rough calculations based on the info you’ve given us and our previous experience within the required genre, tech stack, and timelines.

We analyze each stage of game development according to your needs, the number of specialists you want to be involved in the project, the budget you expect to allocate, and so on. We conduct the starting estimation within one week after receiving all info about the game’s specs from you.

Step 3
Pre-production

Pre-production is for us to sign MNDA, service agreements, assemble a skeleton team that will become the core of your project, and prepare main game documentation for further development. The most important among these documents are:

  • Game Design Document (GDD) with a comprehensive description of the game’s narrative with all branches, all its mechanics, loops, and ties.
  • Visual Style Guide, in which you define required art style, character design configurations, required visual effects, color palettes, visual references, and so on.
Step 4
Estimate finalization

Now that we know your story and the style you want to visualize it in, we can figure what elements of the game should be included in MVP for the soft launch. Within gamedev, MVP, a Minimum Viable Product, is a game with, for instance, the first quest from the main storyline and a few of its substories. We release MVP to figure out how players would react to the world, narrative, and core mechanics.

Then, we can also estimate a budget, required to release MVP and extrapolate the numbers on the entire game. We deliver the final estimation within a week or two, once again — depending on the scope.

Step 5
Development

iLogos team starts developing the game. We report on our progress in the way that’s most comfortable for you. Usually we use Agile methodologies, but the project manager assigned to your game development team — as well as GD, Producers, and Leads — will change the workflow if you need it.

We develop the game in cycles, increments, and each of them is about two weeks on average. After 1.5-2 months of development, we start to show you our progress at the end of each cycle, so you could test, check, and, in general, give feedback on some of the functionality we’ve developed. After the third month, you can try the MVP version of the game and direct the process if that’s something you want.

The process is entirely transparent, and we provide reports via meetings (in any comfortable form for you) and project management software (usually Jira, but if you use something else, — we can easily adapt to it.)
Timelines depend on the scope of work.

Step 6
Vertical slice

A vertical slice is a test session for a few potential players that usually happens before the soft launch.
In our experience, games that use lots of experimental mechanics or narrative tricks or those that don’t have analogs on the market need that: you need to see players go through the first short session to figure out if they’re getting it.

It’s also often a vital step before pitching the game to a publisher: an outside perspective gives you a space to stop looking at features and start looking at the overall story — and answer questions publishers often ask (like “What story does this game tell? Why would anyone play it?” ) You can ask these questions to your test players; you can also measure their engagement and observe them getting through your world. That will bring you (and our teams) lots of what to think about.

Step 7
Soft launch

Often also called early access release, soft launch means the playable version of your game is ready to be tested. Soft launch contains a version of the game users can play several days — as opposed to a few hours of the vertical slice.

First users will help us figure out the technical health of the game; observe the way people start and finish playing; get feedback from users — like actual words from random people who have perhaps registered for early access in Steam; capture first data.

Step 8
Release

Here, we release your game in its full scope, unhinged, as to say — as it was described in the GDD. We also do hotfixes we were able to catch during the soft launch — and apply users’ feedback. Everything works, players play, and the only thing that’s left is to go global — and maintain your game through the updates.

Step 9
Live Operations

LiveOps supports the game after its release.
This stage doesn’t require the entire team — but it could, if you want to continuously update the game in each of its aspects: engineering, data analytics, art, etc. Core responsibilities of LiveOps are to update content, fix bugs, optimize the game based on the feedback, run live events and sales in-game and out-of-game and react to players’ inquiries.

Our team is dedicated to continuous improvement — they are super invested in making players as happy as possible. This stage is also super important in terms of optimization and data analytics — when clients came to us for LiveOps services, we’ve managed to increase their engagement and revenue 5-10 times.

Our Unreal Projects

BlackBird Interactive
We’ve worked with BlackBird Interactive on one of the most top-rated title (cannot disclose the name). Our development  team worked on multiplayer gameplay on multiple platforms (PC, console).
Third Person RPG for PC
We are working on Game design and development  for this game (early development stage.) It’s a game with multiplayer, dungeon and combat system, fighting with bosses.
  • NDA Case#1
  • NDA Case#2

What Makes Us
Stand Out

Our company is honored to have earned the trust of renowned gaming firms like Epic Games, Ubisoft, EA, and others. This trust allows us to apply proven best practices to the projects we are currently working on.
Cooperation with industry leaders
All you need to do is send us your request and allow us 4-6 weeks to put together a game production team to work with you. You don't need to worry about finding and hiring experts or onboarding them, as we will handle that for you. Once the team is assembled, they will begin collaborating with you as if they have been working with you from the start.
Scale fast
Image
Image
Our team of tech specialists has extensive technical expertise and decades of experience in the game industry. We can offer you guidance and even where needed - leadership. We are happy to help you find the best architectural solution for your game using the latest trends in game engineering.
Work with top talents
At iLogos, the knowledge transfer and onboarding mechanisms are so efficient that we are able to provide you with a platform-specific specialist with expertise in the exact required platform in just about 4 weeks.
Extensive platform experience
Image
Our company is honored to have earned the trust of renowned gaming firms like Epic Games, Ubisoft, EA, and others. This trust allows us to apply proven best practices to the projects we are currently working on.
Cooperation with industry leaders
All you need to do is send us your request and allow us 4-6 weeks to put together a game production team to work with you. You don't need to worry about finding and hiring experts or onboarding them, as we will handle that for you. Once the team is assembled, they will begin collaborating with you as if they have been working with you from the start.
Scale fast
Our team of tech specialists has extensive technical expertise and decades of experience in the game industry. We can offer you guidance and even where needed - leadership. We are happy to help you find the best architectural solution for your game using the latest trends in game engineering.
Work with top talents
At iLogos, the knowledge transfer and onboarding mechanisms are so efficient that we are able to provide you with a platform-specific specialist with expertise in the exact required platform in just about 4 weeks.
Extensive platform experience
Image

Frequently Asked
Questions

What does the process of a full-cycle game development look like? What will be the project stages?

First, the pre-production stage goes. We work through details of your game, develop a Game Design Document and Art Style Guide, and draft game architecture. Pre-production takes about three months and about four-five people.

 

Second, production starts. We develop core gameplay, and then we build meta gameplay. The timeline depends on your scope and complexity — production can take from several months to years.

 

Third, we have a soft launch: a launch to get preliminary testing. The game that is published via soft launch is often completely different from the final product that will go global. After a soft launch, we measure key metrics of the game, collect feedback, and react to both to deliver the best results in terms of player’s satisfaction and revenue.

 

Then, there goes release and maintenance.

What is outsourcing game development and art for AAA games?

Outsourcing game development and art for AAA games is the practice of hiring a third-party game development and art studio to work on specific aspects of a high-budget, AAA game project.

What is the quality of the work produced by your studio?

We are committed to producing high-quality work that meets the highest industry standards. Our team consists of experienced professionals who are passionate about their craft and take pride in their work.

Can you work with our in-house team on a project?

Yes, we can work with your in-house team on a project. We have experience collaborating with in-house teams to ensure that the project is completed on time and within budget.

Can you sign a non-disclosure agreement?

Yes, we can sign a non-disclosure agreement to ensure the confidentiality of your project. We take the confidentiality and security of our clients’ projects very seriously.

Do you work with agile development methodology?

Yes, it’s our key development methodology. It gives us the flexibility that’s vital if we want to react to the player’s feedback and is a good fit for gamedev — fast, adaptable, easily customized.

How can I track the team’s progress?

We usually offer clients to use Jira (because we use it) and get updates via regular meetings with PMs/Producers/Leads (followed by meeting notes), but we’re ready to adapt to whatever you offer.

How can I make sure you’re developing exactly what I requested?

Well, we tell you what we’re doing. Always. We built our communication pipeline to avoid miscommunications and misunderstandings. We aim to reduce uncertainty. Be ready for lots of questions and requests for details from our team; they’d want to confirm that they’ve got your requirements right; that what we want to do corresponds with what you want to see.

Speak With
Our Experts

Speak With
Our Experts

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